One of the five main titles that Krafton plans to launch starting in 2024, Subnautica 2 (and not 3 ultimately, Below Zero being considered a spin off) is described in this presentation as a sequel taking up the concept of the first opus, namely the exploration of an oceanic world in the style of a survival game which we learn to master codes and discover secrets with very little guidance. However, big changes are to be expected, because if it will be possible to enjoy the achievement boosted by the Unreal Engine 5 alone, players will be invited to plumb the abyss in cooperation, more precisely up to four people.
Sea of Solitude
If the dizzying feeling of solitude Subnautica is one of its great immersive qualities, a multiplayer evolution seems quite logical from a commercial point of view, cooperation being one of the keys to the success of games of the genre (let’s mention Palworld and Enshrouded just for the month of January 2024). It remains to be seen to what extent the structure of the game will be disrupted by this desire to switch to a “ game-as-a-service model with enhanced replayability », the kind of description that is sure to send chills down the spines of purists while making shareholders salivate.
On the financial side, everything is going well for Krafton, whose annual turnover has seen a modest increase, while profits are also moving in the right direction. In detail, Krafton owes the vast majority of its revenues to mobile (869 million euros, stable compared to 2022) then to PC (407 million euros, up 25%) while consoles are at the forefront. trailing (39 million euros, down 46%). Krafton’s report also mentions a console reboot of PUBG accompanied by a single player mode. On PC, the battle royale continues on its merry way, just like on mobile with Battlegrounds Mobile India which is banking heavily on the growth of the Indian market.