As soon as it was launched on Thursday, February 8, the cooperative TPS laid the foundations for an interesting success by exceeding 50,000 players connected simultaneously on Steam. As the weekend approached, this figure quickly surpassed the peak of 73,529 players recorded by God of War, which previously held the record for a Sony Interactive Entertainment game on Steam. However, this was only the beginning as Arrowhead production then peaked at 155,926 players connected simultaneously on Saturday February 11. Among the games released in 2024, only Enshrouded (160,405) and of course the Palword phenomenon (2.1 million) did better.
In fact, according to Johan Pilestedt, CEO and creative director of the Swedish studio, the success of Helldiverse 2 allowed it to exceed several times the maximum capacity planned by its Azure servers, which was first 250,000 players then 360,000, a ceiling which again proved too low in the space of 5 minutes. While waiting for a possible press release from PlayStation on the reception of the title, we know that Helldiverse 2 had already reached the million of copies sold less than 3 days after its launch, quickly and significantly exceeding internal estimates.
Suffering from Success
An unexpected reward for Arrowhead, who worked not far from 8 years old on this spectacular cooperative TPS very inspired by Starship Troopers and which draws on all the expertise of the Swedish studio in terms of cooperative mechanics. Under license from Sony (like Starship Troopers, moreover), the game has a certain importance in several respects. In the absence of The Last of Us Online, this is in fact the start of PlayStation’s offensive in the field of multiplayer game services, while waiting for other titles like Concord and Fairgames. If we put aside the anecdotal Predator: Hunting Grounds, it is also the first title that Sony launched simultaneously on PlayStation and PC, a practice that the manufacturer does not (yet) intend to apply to its large solo productions but which seems to be relevant in the case of multiplayer titles like this. At the time of writing these lines, Helldiverse 2 is still at the top of global sales on Steam and this for at least 48 hours. The price of the standard edition of the game, set at 40 euros, is undoubtedly a factor in this success.
The story could have been even better if Helldiverse 2 had not been as much a victim of its poorly anticipated success by Sony and Arrowhead. Because if the evaluations on Steam are currently positive at 74%, the game flirted with the red zone during its first hours due in particular to the shortcomings of matchmaking, frustrating to say the least in the case of a game deeply designed for cooperation. The qualities of the game being obvious, the players have not given up but are still waiting for Arrowhead to put an end to the server problems which are causing connection difficulties. Reconverted Community Manager for the occasion, Johan Pilestedt, who seems not to have slept for 72 hours, continues to communicate on the evolution of the situation.